With the fundamentals of softbody effects understood, this lecture moves on to more specific applications. The first group of demonstrated techniques focus on a variety of ground plane effects including oceans, puddles, mud, sand and snow. Each of these are related, yet differ in how they react to external stimuli such as fields and collisions. Water reacts quickly yet the deformation is scale dependant: an ocean responds with large swells while a shallow puddle produces fast-moving, tight ripples. Mud, sand and snow effects are much slower reactions where the surface will gradually (if ever) return to smooth equilibrium. The lecture then moves on techniques for combining softbodies with rigid bodies, blendshape deformers and auxilliary spring effects for the creation of flags, saliva, and interconnected softbodies.
Chapters: 01: Introduction 02: Ocean 03: Kid on Mound 04: Puddle 05: Mud and Sand 06: Spring Effects 07: Stringy Goo 08: Net Trap 09: Credits
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Gnomon Workshop – Paint Effects Polygons & Dynamics
Gnomon Workshop – Paint Effects Polygons & Dynamics | 2.3 GbThis DVD illuminates the particulars of getting the most out of Maya’s Paint Effects. In the second of a series, Ethan Summers teaches you to tune your brushes, optimize large-scale scenes, use P ... Читать