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Simply Maya - Orc Head Modelling and Texturing

Simply Maya - Orc Head Modelling and Texturing | 991 MB
Are you in to Fantasy creatures? Then the Orc modeling and texture tutorial is for you. Follow along as we begin our Orc by setting up image planes to use as reference to guide you in achieving the right size and shape of your creatures' head. During the modeling process we will use nurbs primitives and tools such as insert isoparm and detach isoparm.

After the Orc head is shaped like our reference picture in nurbs we will convert it into polygons to add details in all areas of his face. We'll be using such tools as extrude face and split polygon just to name a few.

You will also learn how to convert once again into a sub-d for even more control over your shaping. When our Orc head is complete we will dive into the world of texturing and begin learning how to lay out an effective flat UV map in the UV editor. We transfer into Photoshop once we have a UV map completed and you will learn how to paint and build up a realistic skin texture using layers as well as different brushes. Finally, we will play with some of the procedural textures that can be built in Maya for areas like the teeth and rings.






Simply Maya Orc Head Modelling and Texturing



Simply Maya Orc Head Modelling and Texturing 991 MB Are you in to Fantasy creatures Then the Orc modeling and texture tutorial is for you Follow along as we begin our Orc by setting up image planes to use as reference to guide you in achieving the right size and shape of your creatures head During the modeling process we will use nurbs primitives and tools such as insert isoparm and detach isoparm After the Orc head is shaped like our reference picture in nurbs we will convert it into polygons to add details in all areas of his face We ll be using such tools as extrude face and split polygon just to name a few You will also learn how to convert once again into a sub d for even more control over your shaping When our Orc head is complete we will dive into the world of texturing and begin learning how to lay out an effective flat UV map in the UV editor We transfer into Photoshop once we have a UV map completed and you will learn how to paint and build up a realistic skin texture using layers as well as different brushes Finally we will play with some of the procedural textures that can be built in Maya for areas like the teeth and rings


Simply Maya Orc Head Modelling and Texturing 991 MB

Simply Maya Orc Head Modelling and Texturing 991 MB

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Дата: 19-02-2010, 13:41, Добавил: Asmodeusken, Раздел: Уроки



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