In this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down.
* Creating a clay material * Scene setup * mib_Blackbody * Area Lights * Depth of field node * Improving render quality
1. Setting up your Scene 2. Setting up your Lights 3. Setting up your Camera 4. Getting Depth of Field 5. Increasing the Quality of your Render
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