In this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers.
If you have never used the kismet editor you should be able to follow along and understand. Even if you are experienced using the Unreal Editor 3, you should pick up useful information throughout the DVD.
* Introduction to the Kismet Interface * Introduction of commonly used Nodes * Setting up a Light Fixture to be Shot Out * Setting up a Door to Automatically Open * Using Physics to Shoot Out Boards * Applying Animations to a Character * Dramatically Revealing a Character * Scripting Workflow and Troubleshooting * Creating a Camera Flythrough * And More....
Eat3d Constructing A Character For Next Gen Games
Eat3d Constructing A Character For Next Gen Games | 2.18 GBIn this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques ... Читать