Introduction to Character Rigging in 3ds Max 782x646 | 5:02 ч | 1.81 GB | MP4 Genre: eLearning
This course will provide you with a good foundation for rigging characters in 3ds Max. In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow.
01. Introduction and Project Overview 02. Preparing the scene 03. Starting the control rig - Building the leg chains 04. Working with Bone Fins 05. Creating secondary controls for the feet 06. Constraining the foot bones to their auxiliary controls 07. Building the foot controls 08. Establishing Custom Parameters for the extra foot controls 09. Controlling the secondary foot controls with Custom Parameters 10. Locking Controllers 11. Creating knee controls 12. Constructing the spine chain 13. Building upper body controls 14. Controlling the spine with the upper body controls 15. Setting up a center of gravity control 16. Rigging the neck and head 17. Utilizing Custom Parameters to the manipulate the eyelids 18. Controlling the eyelids 19. Building controls for the eyes 20. Finalizing the eye rig 21. Rigging the eyebrows 22. Creating the shoulder and arm bone chains 23. Drawing the finger bones 24. Mirroring the left arm 25. Working on shoulder controls 26. Adding arm controls 27. Setting up the elbow controls 28. Rigging the fingers 29. Finishing the finger rig 30. Building a Global Control 31. Double-checking the control rig 32. Enveloping the Character 33. Refining the deformations of the left leg 34. Finishing the left leg deformations 35. Finishing the deformations of the neck and head 36. Saving and loading Envelope Weights 37. Modfiying the deformations of the index finger 38. Correcting the deformations of the pinky 39. Editing the deformations of the thumb 40. Finalizing the index finger weights 41. Finishing the pinky finger weights 42. Completing the weights of the thumb 43. Fixing the deformations of the wrist 44. Finishing the deformations of the left arm 45. Mirroring Envelope Weights 46. Working with the Morpher Modifier - Completing the Character Rig
Видео уроки по 3Ds max от Digital Tutors - Introduction to Character Rigging in 3ds Max
Digital -Tutors Introduction to Rigging in 3ds Max
Introduction to Rigging in 3ds MaxA complete guide to rigging in 3ds Max$55.99Software: 3ds Max 2008 and up (project files require 3ds Max 2009)Run Time: 3 hrs. 18 min., 2 discsAvailability: Ships next business day
Digital Tutors Introduction To Rigging In 3dsmax
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based trainin ... Читать