Blenderella: Character Modeling in Blender 2.5 (3D Tutorials) English | 1440x900 | 6 hours | MKV | 7.81 Gb
In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.
Over 40 hours of practical step-by-step recorded work, for an expected total running time of 6 hours. Pace of the DVD combines both real-time & timelapse recordings, accompanied by voice narrated audio commentary.
DVD includes 9 reference images from 3d.sk (used with permission from 3d.sk and are marked with their copyright), prepared background images, concept designs, and .blend file of final completed character model.
The training requires a good understanding of modeling basics in Blender. To become a good character modeler, it is also highly recommended to study anatomy books from the masters, and take life drawing classes for a thorough understanding of the fundamentals and proportions.
Contents: Preparing Reference Images in Gimp 01 Head 02 Body 03 Hand
Modeling the Head 01 Eyeball and Cornea 02 Setting Up Background Images 03 Eye Socket Blocking 04 Nose Blocking 05 Mouth Blocking 06 Eyeball Fitting 07 Eye Socket Detailing 08 Mouth Detailing 09 Nose Detailing 10 Cheeks, Jaw, Forehead, Scalp 11 Neck 12 Shaping 13 Ear 14 Final Shaping 15 Geometry Eyelashes
Modeling the Body 01 Setting Up Background Images 02 Torso 03 Pelvis 04 Leg 05 Arm 06 Fingers 07 Hand and Thumb 08 Rest Pose Modeling the Geometry Hair 01 Base 02 Strands
Modeling the Clothing 01 Pants 02 Shirt 03 Boot 04 Masking Under Clothing 05 Shirt2 and Corset 06 Boot Detailing 07 Corset Detailing 08 Pants Finishing
Wrap Up 01 Wrap Up
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